Tuesday, 10 March 2015

It's alive! (2)

So, I'll be posting screenshots tomorrow morning (or afternoon....) but Cheese and Quackers is alive, has three levels and a world map!

It's been a long hard week of obituaries and bereavement but after attending today's (or yesterday's...) 4-6 workshop Quackers now moves, Cheese follows (though jumps on his back a lot...but that's pretty cute), the sprites are all ready to go and I'm finally starting to get to grips with coding!

Levels so far:

World Map - Quackers may follow the path (as the outside is sectioned off by solid objects) and head for the Forest, Park and City. I'm hoping to create a textbox at the start of the game to tell the player which to visit first as the levels aren't exactly in order...

Forest - Level planned out as a maze, wherein the nooks and crannies Quackers and Cheese may be able to hide to avoid the fox AI (which will be programmed asap) in order to find and rescue Wanda to recruit her to the cause. (Leads back to World Map) Textbox incoming - Wanda pointing Quackers towards the city.

City - Quackers and Wanda have to make their way safely across two busy 5-lane roads to get to the other side in order to continue (and find Ava to recruit) again leads back to the World Map. Ava points Quackers towards the Park. (The idea to recruit a feline enemy is still strong, but it depends how much work I have to do)

Park - A river level. Quackers, Ava and Wanda have to avoid rocks, etc to reach the end of the pond, but pick up bits of bread (maybe) to gain energy to keep swimming. Final aim to recruit Bill and try to find their mother.

So each environment is almost ready, just need to program AI and obstacles - and maybe one or two more surprises. We'll see.

That's all for now, I'll post some screengrabs tomorrow.

Goodnight :)

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