Adjustment made.
Whatever was blocking the way has been removed - simply so the level can be accessed.
Game Design
Saturday, 21 March 2015
Friday, 20 March 2015
Damnit!
I know they say not to re-run your own game after handing it in....
But DAMNIT something didn't save right so apparently there is no way to win the game. There's something blocking the level to the park...
Maybe if I email John and explain...
-freaks out, swears and ragequits-
But DAMNIT something didn't save right so apparently there is no way to win the game. There's something blocking the level to the park...
Maybe if I email John and explain...
-freaks out, swears and ragequits-
Disclaimers.
I need to do a post showing where I found my sprites, and give credit where credit is due.
First of all I would like to extend my gratitude to James McLaren for putting up with my constant nagging - and helping me to understand code and why it does what it does. (and for not punching me when it takes me way too long to understand!)
Now credit to the artists.
Sprites:
* Quackers, Wanda, Ava and Bill
Found here: http://www.rpg-studio.de/
From: http://www.rpgmakervxace.net/topic/2399-grannys-lists-animal-sprites/
* Fox
Found here: http://s444.photobucket.com/user/grandmadeb_rmvx/media/fox.png.html
First of all I would like to extend my gratitude to James McLaren for putting up with my constant nagging - and helping me to understand code and why it does what it does. (and for not punching me when it takes me way too long to understand!)
Now credit to the artists.
Sprites:
* Quackers, Wanda, Ava and Bill
Found here: http://www.rpg-studio.de/
From: http://www.rpgmakervxace.net/topic/2399-grannys-lists-animal-sprites/
* Fox
Found here: http://s444.photobucket.com/user/grandmadeb_rmvx/media/fox.png.html
From: http://www.rpgmakervxace.net/topic/2399-grannys-lists-animal-sprites/
* Cheese
Found here: http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/chara07_bnMackAnimals1.png
From: http://www.rpgmakervxace.net/topic/2399-grannys-lists-animal-sprites/
* Frog, Rabbit
Found here: http://i444.photobucket.com/albums/qq168/grandmadeb_rmvx/animalscrbetween.png
From: http://www.rpgmakervxace.net/topic/2399-grannys-lists-animal-sprites/
While the sprites have actually been recoloured pixel by pixel, I'm far too worried about Copyright issues so this is my disclaimer for the sprites :3
Please don't murder me!
References for Critical Analysis:
> The Hero's Journey
(From Google Images, used in this blog as a representation of the written theory)
Original Idea: Campbell, J. (1990) "The Hero's Journey: Joseph Campbell on his Life and Work" New World Library
> Self Determination Theory
(From Google Images, used in this blog as a representation of the written theory)
Original Idea: Campbell, J. (1990) "The Hero's Journey: Joseph Campbell on his Life and Work" New World Library
> Self Determination Theory
(Hosted at Google Images, link on the picture, used in this blog for representation of written theory)
Idea found in: Mayer, R.E. (2014) "Computer Games for Learning: An Evidence-Based Approach" MIT Press.
> Emergence versus Progression
(Hosted at Google Images, used for visual representation)
Idea: Adams, E. & Dormans, J. (2012) "Game Mechanics: Advanced Game Design (Google eBooks)" New Riders
> Flow Theory
(Hosted at Google Images, used for visual representation)
Idea: Van Eck, R. (2010) "Gaming and Cognition: Theories and Practice from the Learning Sciences: Theories and Practice" IGI Global
Known problems:
Known list of problems/glitches:
* Every so often, the player needs to be careful of the walls (ie trees in the forest and "cut grass" surrounding the river and the walkway of the world map, as every now and then the sprite tends to get stuck...
* Sound files tend to randomize their volume
* Player sometimes gets stuck on the signposts and so the "ding" sound plays over and over again until the player steps away
* The player must release the key pressed before pressing the next one - otherwise Quackers gets stuck
* Sounds when you die often are too quiet to be heard...working on it now.
* Be careful of the fox, it tends to moonwalk...(and walk through trees...)
* Every so often, the player needs to be careful of the walls (ie trees in the forest and "cut grass" surrounding the river and the walkway of the world map, as every now and then the sprite tends to get stuck...
* Sound files tend to randomize their volume
* Player sometimes gets stuck on the signposts and so the "ding" sound plays over and over again until the player steps away
* The player must release the key pressed before pressing the next one - otherwise Quackers gets stuck
* Sounds when you die often are too quiet to be heard...working on it now.
* Be careful of the fox, it tends to moonwalk...(and walk through trees...)
Final Day...
So, this has been stressful...
I've managed to finish and save Cheese and Quackers, just need to transfer all the game files onto the USB now, write up the critique and I'll be done ... and I have 5 hours in which to do so. Game face on.
I've managed to finish and save Cheese and Quackers, just need to transfer all the game files onto the USB now, write up the critique and I'll be done ... and I have 5 hours in which to do so. Game face on.
Last-minute panicks...
So it's the day of submission, and I CAN'T GET MY BLOODY DEAD SOUND TO WORK.
I tried tinkering with it, but for some reason it doesn't like me.
Background music done though so wooooo.
Time to start fiddling with the sound on collisions to lead to the end screen, let's hope this works...
I tried tinkering with it, but for some reason it doesn't like me.
Background music done though so wooooo.
Time to start fiddling with the sound on collisions to lead to the end screen, let's hope this works...
Subscribe to:
Posts (Atom)