Update on "Cheese and Quackers" idea...
So a mother duck and her ducklings is pretty cute, but why not make the Player character a duckling itself, wandered from the path and has to follow clues to get back to its mother? (with the 'help' of local mouse, Cheese).
If I think about it this way, what does a duckling have to avoid?
> Predatory birds (owl/eagle?)
> Predatory animals (foxes)
> Humans
> Drains (on busy roads)
Perhaps "Cheese" could offer a text-based hint as to where the mother duck was last seen and Quackers has to follow this advice, being only a 'child' character.
Don't talk to strangers...?
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